xUDT
Data Structure
xUDT Cell
An xUDT cell is backward compatible with Simple UDT, all the existing rules defined in the Simple UDT spec must still hold true for xUDT cells. On top of sUDT, xUDT extends a cell like the following:
data:
<amount: uint128> <xUDT data>
type:
code_hash: xUDT type script
args: <owner lock script hash> <xUDT args>
lock:
<user_defined>
The added xUDT args
and xUDT data
parts provide all the new functions needed by xUDT, we will explain the detailed structure below.
xUDT Args
xUDT args has the following structure:
<4-byte xUDT flags> <Variable length bytes, extension data>
Depending on the content of flags
, different extension data might be attached:
-
If
flags & 0x1FFFFFFF
is 0, we won’t need any extension data. Note a backward-compatible way of viewing things, which is that a plain sUDT cell also has a hiddenflags
field with all zeros. -
If
flags & 0x1FFFFFFF
is 0x1, extension data will contain a molecule serializedScriptVec
structure:
table Script {
code_hash: Byte32,
hash_type: byte,
args: Bytes,
}
vector ScriptVec <Script>
Each entry included in ScriptVec
structure is interpreted as a CKB script hash for an extension script with additional behaviors. When an xUDT script is executed, it will run through each included extension script. Only when all extension scripts pass validation, will xUDT also consider the validation to be successful.
An extension script can be loaded in any of the following ways:
- Some extension logics might have a predefined hash, for example, we can use 0x0000 ... 0001 to represent regulation extension. The actual code for such scripts can be embedded in xUDT script itself.
- If an input cell in the current transaction uses a lock script with the same script hash as the current extension script, we can consider the extension script to be validated already.
- If an extension script does not match any of the above criteria, xUDT will use the code_hash and hash_type included in the extension script to invoke ckb_dlopen2 function, hoping to load a dynamically linked script from cell deps in the current transaction. If a script can be located successfully, xUDT will then look for an exported function with the following signature:
int validate(int is_owner_mode, size_t extension_index, const uint8_t* args, size_t args_length);
is_owner_mode
indicates if the current xUDT is unlocked via owner mode(as described by sUDT), extension_index
refers to the index of the current extension in the ScriptVec
structure. args
and args_length
are set to the script args included in Script
structure of the current extension script.
If this function returns 0, the current extension script validation is considered successful.
• If flags & 0x1FFFFFFF
is 0x2, extension data will contain the blake160 hash of the ScriptVec
structure as explained in the previous section. The actual raw_extension_data
(ScriptVec
) structure data will be included in a witness field input_type
or output_type
contained in the current transaction. We will explain this part below. Choosing input_type
or output_type
depends on whether the type script is running on input or output cells. Under a lot of scenarios, it is input_type
. But in the example “Owner Mode Without Consuming Cell”, we can see it’s possible on output_type
.
xUDT Witness
The input_type
or output_type
field in witness has the following data structure in molecule format:
table XudtWitnessInput {
owner_script: ScriptOpt,
owner_signature: BytesOpt,
raw_extension_data: ScriptVecOpt,
extension_data: BytesVec,
}
The field owner_script
and owner_signature
will be used in owner mode. The field raw_extension_data
and extension_data
are used when flags & 0x1FFFFFFF
is 0x2 in args.
Owner Mode Update
As described in RFC sUDT, If an input cell in the current transaction uses an input lock script with the same script hash as the owner lock script hash, the is_owner_mode
will be set to true. In xUDT, this rule is updated by the following rule:
If an input or output cell in the current transaction uses one or more of the following:
- input lock script (when
flags & 0x20000000
is zero orflags
is not present) - output type script (when
flags & 0x40000000
is non-zero) - input type script (when
flags & 0x80000000
is non-zero)
with the same script hash as the owner lock script hash, the is_owner_mode
will be set to true. The output lock scripts are not included, because they won’t be run in a transaction.
If the owner_script
in witness isn’t none and its blake2b hash is the same as the owner lock script hash in args
, this script will be run as an extension script. If the script returns success, is_owner_mode
is set to true. Note, the owner_signature
field can be used by this owner script. Usually, a valid signature can be placed here. When tokens are minted, the owner_script
and owner_signature
can be set to some proper values. When tokens are transferred, they can be set to none.
xUDT Data
xUDT data is a molecule serialized XudtData
structure:
vector Bytes <byte>
vector BytesVec <Bytes>
table XudtData {
lock: Bytes,
data: BytesVec,
}
The data
field included in XudtData
, must be of the same length as ScriptVec
structure included in xUDT args. Some extensions might require user-specific data stored in each xUDT cell. xUDT data provides a place for such data.
The lock
field included in XudtData
will not be used by the xUDT script. It is reserved for lock script specific data for current cells.;
An extension script will first need to first locate the index it resides in xUDT args, then look for the data for the current extension script at the same index in data
field of XudtData
structure.
Operations
xUDT uses the same governance operations as Simple UDT: an owner lock controls all governance operations, such as minting.
A normal transfer operation of xUDT, however, differs from Simple UDT. Depending on the flags used, there might be 2 usage patterns:
Raw Extension Script
When flags & 0x1FFFFFFF
are set to 0x1, raw extension data is included in xUDT args directly.
Inputs:
<vec> xUDT_Cell
Data:
<amount: uint128> <xUDT data>
Type:
code_hash: xUDT type script
args: <owner lock script hash> <xUDT args>
Lock:
<user defined>
<...>
Outputs:
<vec> xUDT_Cell
Data:
<amount: uint128> <xUDT data>
Type:
code_hash: xUDT type script
args: <owner lock script hash> <xUDT args>
Lock:
<user defined>
<...>
Witnesses:
WitnessArgs structure:
Lock: <user defined>
Input Type: <XudtWitnessInput>
owner_script: <None>
owner_signature: <None>
raw_extension_data: <None>
extension_data:
<vec> BytesVec
<data>
<...>
The witness of the same index as the first input xUDT cell is located by xUDT script. It is parsed first as WitnessArgs structure, the input_type
or output_type
field of WitnessArgs
, is thus treated as XudtWitnessInput
structure. The extension_data
structure inside must also be of the same length as xUDT args
. An extension script might also require transaction-specific data so as to validate. Witness here provides a place for this data needs.
Notice each extension script is only executed once in the transaction. The extension script is responsible for checking all xUDT cells of the current type, ensuring each cell data and witness for the current extension script, can be validated per the extension script’s rules.
P2SH Style Extension Script
When flags & 0x1FFFFFFF
are set to 0x2, only the blake160 hash of extension data is included in xUDT args. The user is required to provide the actual extension data in witness directly.
Inputs:
<vec> xUDT_Cell
Data:
<amount: uint128> <xUDT data>
Type:
code_hash: xUDT type script
args: <owner lock script hash> <xUDT args>
Lock:
<user defined>
<...>
Outputs:
<vec> xUDT_Cell
Data:
<amount: uint128> <xUDT data>
Type:
code_hash: xUDT type script
args: <owner lock script hash> <xUDT args>
Lock:
<user defined>
<...>
Witnesses:
WitnessArgs structure:
Lock: <user defined>
Input Type: XudtWitnessInput
owner_script: <None>
owner_signature: <None>
raw_extension_data:
<vec> ScriptVec
<script>
<...>
extension_data:
<vec> BytesVec
<data>
<...>
The only difference here is that XudtWitnessInput
in input_type
or output_type
field in the corresponding WitnessArgs structure, contains raw extension data in ScriptVec
data structure, xUDT script must first validate that the hash of raw extension data provide here, is the same as blake160 hash included in xUDT args. After this, it uses the same logic as the previous workflow.
Owner Mode Without Consuming Cell
As described above, If an input cell uses an input lock script with same script hash as the owner lock script hash, the is_owner_mode
will be set to true. It isn’t convenience: this requires extra cell to be consumed. With owner_script
and owner_signature
with proper values, we can use owner mode without extra cell.
Inputs:
<vec>
<Any input cells>
<...>
Outputs:
<vec> xUDT_Cell
Data:
<amount: uint128> <xUDT data>
Type:
code_hash: xUDT type script
args: <owner lock script hash 1> <xUDT args>
Lock:
<user defined>
<...>
Witnesses:
WitnessArgs structure:
Lock: <user defined>
Input Type: <None>
Output Type: XudtWitnessInput
owner_script: <owner script 1>
owner_signature: <signature 1>
raw_extension_data:
<vec> ScriptVec
<script>
<...>
extension_data:
<vec> BytesVec
<data>
<...>
The example above shows a scenario of owner mode without consuming cell. This transaction can be valid even without any input cell. The <owner lock script hash 1>
is the same as blake160 hash of <owner script 1>
. We can implement an extension script as <owner script 1>
which has same functionality to secp256k1/blake160 lock script. The <signature 1>
can be used by <owner script 1>
to place signature information.
Deployment
An implementation of the spec above has been deployed to Mirana CKB mainnet and Pudge testnet:
- Mirana(mainnet)
parameter | value |
---|---|
code_hash | 0x50bd8d6680b8b9cf98b73f3c08faf8b2a21914311954118ad6609be6e78a1b95 |
hash_type | data1 |
tx_hash | 0xc07844ce21b38e4b071dd0e1ee3b0e27afd8d7532491327f39b786343f558ab7 |
index | 0x0 |
dep_type | code |
- Pudge(testnet)
parameter | value |
---|---|
code_hash | 0x25c29dc317811a6f6f3985a7a9ebc4838bd388d19d0feeecf0bcd60f6c0975bb |
hash_type | type |
tx_hash | 0xbf6fb538763efec2a70a6a3dcb7242787087e1030c4e7d86585bc63a9d337f5f |
index | 0x0 |
dep_type | code |
A reproducible build is supported to verify the deploy script. To build the deployed the script above, one can use the following steps:
$ git clone https://github.com/nervosnetwork/ckb-production-scripts
$ cd ckb-production-scripts
$ git checkout abdcb117b512e35910fa8e30241a7a354e5cacf0
$ git submodule update --init --recursive
$ make all-via-docker
You can click here to view the original document for more information.